AoeStats
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Black Forest

503261813Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 121m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
300
+17
🇦🇷 Maya · Argentina
300
+17
🇺🇸 Teutons · United States
320
-17
🇦🇷 Jurchens · Argentina
305
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 2,112 11:04 19:29 40:21 ⛏ Fast Castle
15 1,838 14:40 22:53 39:39 ⛏ Fast Castle
15 1,770 13:07 21:01 43:45 ⛏ Fast Castle
9 1,062 13:05 23:15 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,210 29,656 26,045 7,365 115,276 115,138
21,920 27,872 26,530 3,870 80,192 82,569
19,910 22,480 20,875 3,345 66,610 71,224
18,340 22,941 18,735 2,220 62,236 71,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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