AoeStats
← Hakim

Black Forest

503261812Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 46m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1057
+14
🇩🇪 Khmer · Germany
1026
+15
🇩🇪 Vietnamese · Germany
980
+17
🇹🇷 Byzantines · Türkiye
1047
-17
🇹🇷 Khmer · Türkiye
1039
-17
🇹🇷 Inca · Türkiye
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,332 11:40 16:22 33:16 ⛏ Fast Castle
27 1,247 12:36 16:23 32:17 ⛏ Fast Castle
26 1,198 11:26 18:01 36:29 ⛏ Fast Castle
25 1,180 11:34 18:58 32:04 ⛏ Fast Castle
24 1,102 11:45 21:28 36:52 ⛏ Fast Castle
23 1,077 12:20 17:38 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,580 15,733 14,825 2,555 56,693 64,679
20,260 16,939 10,725 1,535 49,459 52,397
15,155 18,175 8,975 2,935 45,240 63,968
22,300 10,175 10,190 1,785 44,450 50,783
16,730 8,024 5,700 5,305 35,759 42,674
16,190 14,791 3,010 1,680 35,671 46,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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