AoeStats
← Average_Joe

Yucatan

503261798Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 80m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
930
+15
🇪🇸 Portuguese · Spain
914
+16
🇺🇸 Aztecs · United States
927
-16
🇺🇸 Spanish · United States
910
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,137 10:36 16:37 38:40 ⛏ Fast Castle
24 1,928 11:15 21:32 49:55 ⚔ Archer Rush
23 1,817 10:48 16:04 39:22 ⛏ Fast Castle
15 1,216 12:42 33:19 64:18 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,785 39,245 20,415 4,930 98,375 130,118
29,940 39,940 7,395 7,345 84,620 94,619
31,355 12,270 25,270 7,350 76,245 82,053
18,800 14,907 8,295 2,175 44,177 48,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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