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Black Forest

503261787Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 38m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
956
+15
🇲🇽 Persians · Mexico
883
+18
🇵🇱 Ethiopians · Poland
955
-18
🇨🇴 Persians · Colombia
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,688 11:54 16:22 29:14 ⛏ Fast Castle
24 899 11:22 15:28 28:40 ⛏ Fast Castle
20 771 12:25 19:47 31:03 ⛏ Fast Castle
12 446 13:15 18:29 24:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,190 10,415 8,030 3,300 46,935 55,043
12,300 13,528 5,430 1,210 32,468 34,536
11,260 9,562 4,195 1,800 26,817 32,421
8,465 6,989 8,600 190 24,244 25,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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