AoeStats
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Arabia

503261771Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 39m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Jurchens · Colombia
1209
+14
🇨🇴 Poles · Colombia
1205
+14
🇧🇷 Armenians · Brazil
1180
-15
🇧🇷 Maya · Brazil
1143
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,956 9:44 30:35 ⚔ Scout Rush
35 1,385 10:22 21:56 ⚔ Archer Rush
34 1,344 10:32 30:30 ⚔ M@A into Skirms
23 890 9:16 23:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,165 13,247 4,660 400 31,472 33,296
22,995 5,827 520 955 30,297 30,597
11,645 8,360 4,420 1,630 26,055 28,974
7,560 4,386 1,045 125 13,116 13,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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