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503261737Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 53m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
1289
+10
🇧🇪 Inca · Belgium
1237
+12
🇧🇪 Tupi · Belgium
1206
+14
🇧🇪 Franks · Belgium
1170
+15
🇲🇽 Burmese · Mexico
1178
-34
🇹🇼 Burgundians · Taiwan
1160
-13
🇨🇴 Ethiopians · Colombia
1157
-13
🇲🇽 Bulgarians · Mexico
1121
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,105 12:01 16:02 32:27 ⛏ Fast Castle
39 2,076 10:12 16:29 ⚔ Archer Rush
38 2,027 10:44 17:59 38:32 ⛏ Fast Castle
35 1,870 9:22 24:24 43:28 ⚔ Towers FC
34 1,796 10:50 15:17 40:48 ⛏ Fast Castle
31 1,686 10:19 17:08 35:12 ⛏ Fast Castle
29 1,562 10:19 14:21 32:25 ⛏ Fast Castle
24 1,299 11:56 24:11 45:39

Resources

Player Food Wood Gold Stone Spent Collected
28,130 12,220 22,920 950 64,220 69,447
23,345 18,840 13,775 3,450 59,410 62,644
26,200 13,004 9,735 1,600 50,539 61,590
14,475 19,775 12,675 2,725 49,650 63,744
22,535 10,170 8,205 5,050 45,960 51,988
11,375 14,632 8,655 2,835 37,497 39,465
16,420 14,515 2,505 1,435 34,875 36,700
6,025 11,417 6,950 470 24,862 29,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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