AoeStats
← JOÃOZINHO/DO ARÁBIA

QS Arena

503261673Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 48m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1030
+15
🇧🇷 Ethiopians · Brazil
1026
+15
🇲🇽 Gurjaras · Mexico
1015
+16
🇦🇷 Celts · Argentina
995
+17
🇵🇪 Koreans · Peru
1096
-20
🇷🇸 Poles · Serbia
1036
-17
🇵🇪 Spanish · Peru
970
-14
🇬🇷 Khmer · Greece
932
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,268 7:20 11:22 30:14 ⛏ Fast Castle
38 1,850 8:00 12:17 28:51 ⛏ Fast Castle
Thodwros Khmer
38 1,852 8:47 12:15 34:18 ⛏ Fast Castle
KING DAVI Ethiopians
27 1,323 7:59 14:13 30:47 ⚔ FC into Archers
DKSKULL Poles
27 1,333 8:31 12:40 28:01 ⛏ Fast Castle
26 1,283 8:20 12:10 25:57 ⛏ Fast Castle
Padrino Huevo Gurjaras
22 1,057 8:00 12:48 31:06 ⛏ Fast Castle
Sr. Manatí Spanish
18 894 7:56 12:28 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,115 17,905 6,385 950 76,355 91,567
29,740 21,290 14,435 2,100 67,565 77,191
22,200 25,115 13,825 3,030 64,170 74,164
26,735 13,575 20,770 1,050 62,130 65,262
26,920 12,720 10,970 2,800 53,410 54,849
20,945 20,335 4,380 2,860 48,520 55,600
18,485 14,320 8,060 880 41,745 55,504
18,395 13,647 7,360 1,400 40,802 44,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.