AoeStats
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503261622Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 53m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1234
+13
🇨🇱 Khitans · Chile
1220
+14
🇲🇽 Mongols · Mexico
1204
-15
🇨🇱 Malay · Chile
1134
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,089 10:16 19:01 37:12 ⚔ Archer Rush
neto_leo15 Mongols
28 1,476 9:15 28:00 53:21 ⚔ M@A Rush
GoatPhoenix Khitans
25 1,335 9:43 29:47 ⚔ Scouts into Archers
24 1,261 12:36 17:28 39:40 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
16,345 17,810 12,745 3,655 50,555 59,841
17,405 7,625 6,595 1,725 33,350 38,138
17,430 8,825 4,415 1,570 32,240 41,290
6,985 4,255 1,190 1,050 13,480 14,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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