AoeStats
← Ux'Dora La Exploradora

Nomad

503261260Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 61m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Vietnamese · Paraguay
1340
+10
🇵🇾 Dravidians · Paraguay
1336
+10
🇵🇾 Persians · Paraguay
1281
+13
🇵🇾 Tatars · Paraguay
1059
+22
🇲🇽 Italians · Mexico
1440
-24
🇺🇸 Persians · United States
1224
-15
🇨🇦 Franks · Canada
1125
-10
🇺🇸 Khitans · United States
1040
-7
Player eAPM Actions Feudal Castle Imperial Opening
59 3,575 12:24 18:47 38:47 ⛏ Fish Boom FC
46 2,795 12:26 24:37 37:27 ⛏ Fish Boom into Galleys FC
41 2,509 13:07 17:17 48:10 ⛏ Fish Boom FC
39 2,366 12:30 21:08 34:35 ⛏ Fish Boom into Fire Galleys FC
30 1,856 15:30 22:05 47:32 ⛏ Fish Boom FC
27 1,622 14:03 20:08 43:40 ⛏ Fish Boom FC
24 1,473 12:52 16:48 46:19 ⛏ Fish Boom FC
11 697 14:24 24:27 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
42,925 24,432 31,110 2,900 101,367 107,945
25,505 20,075 24,145 1,800 71,525 72,548
26,870 24,392 8,385 5,720 65,367 76,826
29,440 14,245 15,035 4,850 63,570 72,343
16,595 22,935 15,220 4,110 58,860 63,412
16,100 21,622 11,025 6,005 54,752 62,971
21,195 14,274 12,290 3,030 50,789 62,244
10,385 9,975 3,010 1,600 24,970 30,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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