AoeStats
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Arabia

503261099Analyzed
1v1 RM · 7d ago on Aug 30, 2026· 25m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1426
+20
🇲🇽 Inca · Mexico
1510
-20
Player eAPM Actions Feudal Castle Imperial Opening
58 1,472 9:06 20:41 ⚔ Scout Rush
46 1,180 9:03 22:20

Resources

Player Food Wood Gold Stone Spent Collected
6,220 4,345 625 100 11,290 12,491
5,780 3,594 1,375 0 10,749 12,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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