AoeStats
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Nomad

503261059Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 32m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
990
+14
🇺🇸 Byzantines · United States
936
+16
🇵🇪 Huns · Peru
942
-15
🇵🇪 Celts · Peru
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 720 16:45 ⚔ Fish Boom into Archers into Fire Galleys
20 645 17:36 ⚔ Fish Boom into Towers into Scouts into Fire Galleys
19 623 13:26 22:39 ⚔ Fish Boom into Scouts
15 496 14:04 22:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,815 5,680 3,075 845 19,415 22,286
5,640 5,145 1,760 300 12,845 13,352
3,815 4,560 510 855 9,740 12,896
2,640 3,386 785 325 7,136 7,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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