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Nomad

503261029Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1073
+18
🇺🇸 Vikings · United States
1073
+18
🇦🇷 Huns · Argentina
1124
-18
🇨🇱 Vietnamese · Chile
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
Kae Bae Franks
37 1,410 14:25 18:53 37:19 ⛏ Fish Boom FC
Yisus Vietnamese
33 1,244 13:38 20:45 ⛏ Fish Boom FC
22 850 13:33 17:38 ⛏ Fish Boom FC
Jaryn Vikings
20 760 14:40 19:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,740 9,728 4,980 1,910 28,358 29,801
11,225 8,680 3,575 2,350 25,830 27,737
11,295 7,188 2,515 1,780 22,778 25,687
6,890 10,755 3,435 1,500 22,580 23,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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