AoeStats
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Four Lakes

503260992Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 71m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
832
+16
🇧🇷 Persians · Brazil
787
+18
🇦🇷 Dravidians · Argentina
787
+18
🇵🇹 Chinese · Portugal
876
-19
🇵🇹 Franks · Portugal
818
-17
🇵🇹 Romans · Portugal
812
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,018 12:28 22:21 43:01 ⛏ Fish Boom FC
27 1,972 10:25 20:02 48:55 ⛏ Fish Boom into Fire Galleys FC
25 1,805 11:27 21:09 37:56 ⚔ Archer Rush
19 1,347 10:35 24:12 44:06 ⚔ Fish Boom into Scouts
15 1,063 11:46 18:31 51:28 ⛏ Fast Castle
13 947 11:03 26:21 40:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,435 30,430 11,265 3,100 94,230 108,645
33,160 21,985 23,885 6,550 85,580 91,237
38,560 25,875 17,850 950 83,235 93,587
21,420 33,274 13,715 3,000 71,409 74,959
25,095 15,600 8,970 2,285 51,950 55,785
11,545 17,258 8,775 2,250 39,828 43,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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