AoeStats
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Yucatan

503260869Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 57m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
704
+9
🇮🇹 Persians · Italy
640
+11
🇪🇸 Hindustanis · Spain
514
+27
🇵🇪 Poles · Peru
468
+19
🇦🇷 Byzantines · Argentina
564
-15
🇧🇷 Franks · Brazil
527
-23
🇧🇷 Spanish · Brazil
518
-21
🇨🇦 Celts · Canada
510
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,048 12:12 20:32 37:50 ⚔ M@A Rush
32 1,852 12:09 19:39 32:52
17 995 14:43 28:08 47:58 ⚔ Skirmisher Rush
16 921 12:04 26:21 33:04 ⚔ Scouts into Fast Imp
16 907 9:53 18:13 31:18 ⛏ Fast Castle
16 901 13:58 34:51 53:31 ⚔ Scout Rush
11 627 16:01 31:45 46:12 ⛏ Fast Castle
10 595 16:30 37:19 48:06

Resources

Player Food Wood Gold Stone Spent Collected
27,860 16,657 12,385 6,575 63,477 75,569
20,780 20,711 10,265 5,800 57,556 86,384
19,570 12,895 9,990 2,990 45,445 55,498
19,865 9,275 10,665 2,800 42,605 65,322
18,790 6,530 9,250 1,400 35,970 42,385
16,440 6,360 5,950 990 29,740 34,815
12,875 7,845 6,180 2,530 29,430 35,612
11,050 5,663 2,615 1,145 20,473 27,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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