AoeStats
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Black Forest

503260736Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 45m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1080
+11
🇦🇷 Britons · Argentina
1029
+13
🇨🇴 Khmer · Colombia
1027
+13
🇵🇪 Chinese · Peru
1066
-17
🇵🇪 Khmer · Peru
1048
-16
🇵🇪 Poles · Peru
804
-6
Player eAPM Actions Feudal Castle Imperial Opening
36 1,668 10:48 16:25 31:21 ⛏ Fast Castle
26 1,169 14:21 20:12 33:16 ⛏ Fast Castle
24 1,078 14:46 19:11 38:04 ⛏ Fast Castle
23 1,040 13:27 25:08 36:19 ⛏ Fast Castle
18 808 14:22 24:40 36:59 ⛏ Fast Castle
15 687 13:03 18:56 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,675 12,750 11,505 2,350 48,280 60,809
14,355 14,993 8,695 3,840 41,883 49,684
18,265 11,298 10,335 1,920 41,818 47,148
15,430 15,911 7,690 2,350 41,381 49,309
17,920 12,360 4,870 1,650 36,800 45,315
12,000 9,997 3,175 980 26,152 28,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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