AoeStats
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Black Forest

503260369Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 71m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
661
+10
🇨🇱 Franks · Chile
516
+16
🇺🇸 Maya · United States
461
+19
🇪🇸 Britons · Spain
550
-16
🇺🇸 Romans · United States
513
-14
🇹🇷 Poles · Türkiye
488
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,910 10:37 22:50 32:55 ⛏ Fast Castle
20 1,440 13:40 22:13 32:11 ⛏ Fish Boom FC
16 1,139 11:45 24:10 41:46 ⚔ FC into Archers
13 958 12:44 23:00 36:26 ⛏ Fast Castle
13 925 13:04 24:08 36:31 ⛏ Fast Castle
11 772 12:33 23:00 39:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,675 55,710 19,325 5,100 105,810 134,413
26,085 30,745 23,970 3,625 84,425 105,530
26,080 28,169 22,870 4,260 81,379 95,836
31,950 24,755 21,860 1,525 80,090 101,456
26,955 25,705 22,575 2,630 77,865 93,843
26,050 27,097 20,170 3,505 76,822 95,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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