AoeStats
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Arabia

503260286Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 92m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
682
+24
🇫🇷 Mongols · France
617
+21
🇦🇷 Teutons · Argentina
739
-20
🇦🇷 Spanish · Argentina
738
-20
Player eAPM Actions Feudal Castle Imperial Opening
29 2,680 9:35 21:00 30:26 ⛏ Fast Castle
26 2,385 11:36 19:47 31:28 ⛏ Fast Castle
19 1,769 14:12 24:52 40:36 ⚔ FC into Archers
10 950 11:38 24:03 36:51

Resources

Player Food Wood Gold Stone Spent Collected
68,520 44,423 20,070 2,900 135,913 144,826
36,105 26,130 25,550 2,250 90,035 111,212
34,085 24,081 13,100 3,660 74,926 82,344
21,085 24,590 23,115 4,455 73,245 127,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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