AoeStats
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QS Arena

503260035Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 45m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1277
+13
🇨🇱 Britons · Chile
1203
+17
🇺🇸 Goths · United States
1199
+17
🇦🇷 Teutons · Argentina
1172
+18
🇦🇹 Jurchens · Austria
1250
-18
🇩🇪 Inca · Germany
1239
-17
🇦🇹 Mongols · Austria
1213
-16
🇬🇧 Byzantines · United Kingdom
1161
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,221 6:15 24:01 44:58 ⚔ Towers FC
38 1,736 8:00 13:01 35:38 ⛏ Fast Castle
36 1,636 6:35 16:57 29:15 ⛏ Fast Castle
31 1,384 8:06 14:07 28:13 ⛏ Fast Castle
28 1,247 8:53 13:46 27:27 ⛏ Fast Castle
24 1,094 9:11 13:21 28:11 ⛏ Fast Castle
21 965 7:54 26:39 41:27 ⚔ Archer Rush
18 809 6:35 13:07 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,630 17,693 10,565 3,550 60,438 82,933
25,475 11,560 18,705 1,050 56,790 72,289
24,580 15,835 7,765 2,955 51,135 70,340
20,395 18,095 8,275 990 47,755 52,819
13,795 14,020 7,525 3,255 38,595 44,753
11,540 11,370 6,915 4,620 34,445 38,350
14,730 10,240 6,520 1,670 33,160 39,608
13,350 10,670 3,125 2,355 29,500 32,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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