AoeStats
← sereno_loyola_victor

QS Arena

503259908Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
784
+16
🇪🇸 Byzantines · Spain
784
+16
🇨🇱 Huns · Chile
783
-16
🇹🇷 Vietnamese · Türkiye
776
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,055 8:14 12:39 31:33 ⛏ Fast Castle
20 880 9:41 15:49 37:59 ⛏ Fast Castle
18 816 7:51 14:44 30:48 ⛏ Fast Castle
15 655 9:23 19:43 39:24 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,230 30,520 7,385 2,930 67,065 71,799
24,045 29,705 10,545 2,150 66,445 73,691
23,225 18,525 7,490 2,730 51,970 53,352
18,845 10,610 13,670 1,700 44,825 59,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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