AoeStats
← Cowboy Rex

Black Forest

503259849Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 49m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
694
+16
🇨🇱 Vietnamese · Chile
657
+17
vs
🇲🇽 Turks · Mexico
713
-43
🇲🇽 Malians · Mexico
660
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,076 13:26 18:53 33:49 ⛏ Fast Castle
21 1,061 11:27 19:43 36:25 ⛏ Fast Castle
20 998 18:02 33:33 — ⚔ M@A Rush
20 999 11:42 20:17 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,325 17,643 15,760 1,590 55,318 58,858
16,850 10,934 10,345 2,970 41,099 48,317
11,770 10,251 6,235 1,940 30,196 34,512
15,265 7,658 6,200 365 29,488 34,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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