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Arabia

503259654Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 19m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
971
+19
🇦🇷 Bulgarians · Argentina
970
+19
🇬🇷 Turks · Greece
1048
-20
🇧🇪 Romans · Belgium
1006
-18
Player eAPM Actions Feudal Castle Imperial Opening
Gkelia Turks
59 1,116 9:24
C4$TL3 a0e Goths
54 1,035 9:46 ⚔ M@A Rush
30 564 10:16
D4zai Bulgarians
25 478 10:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,700 2,585 370 125 6,780 6,789
3,890 1,425 720 125 6,160 6,588
3,300 1,780 735 35 5,850 6,159
3,480 1,374 100 125 5,079 4,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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