AoeStats
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Team Islands

503259410Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 90m 44s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
731
+16
🇦🇷 Vietnamese · Argentina
724
+17
719
+17
🇺🇸 Mongols · United States
637
+21
🇧🇷 Italians · Brazil
856
-23
🇧🇷 Poles · Brazil
745
-18
🇧🇷 Maya · Brazil
700
-40
🇧🇷 Goths · Brazil
665
-29
Player eAPM Actions Feudal Castle Imperial Opening
24 2,210 11:08 16:02 33:25 ⛏ Fish Boom FC
20 1,817 11:38 16:29 29:12 ⛏ Fast Castle
18 1,650 13:35 25:57 31:09 ⛏ Fish Boom FC
16 1,491 16:38 24:03 34:23 ⛏ Fish Boom into Fire Galleys FC
12 1,126 15:43 23:37 39:24 ⛏ Fish Boom FC into Fire Galleys
12 1,065 12:17 20:44 36:10 ⛏ Fish Boom FC
10 871 9:52 28:50 38:31 ⛏ Fast Castle
8 765 12:57 27:12 44:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,635 59,072 31,900 7,275 127,882 158,700
32,270 53,890 27,715 3,250 117,125 151,388
27,530 41,555 23,860 6,465 99,410 133,362
27,705 37,510 27,155 4,200 96,570 137,894
18,730 39,250 32,275 2,810 93,065 116,570
33,805 21,740 22,435 2,150 80,130 104,070
14,780 27,640 19,980 2,050 64,450 107,103
11,880 13,880 5,590 1,500 32,850 45,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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