AoeStats
← Ñorda

Nomad

503259375Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 60m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1035
+10
🇨🇴 Maya · Colombia
1002
+12
🇨🇴 Mapuche · Colombia
950
+14
🇨🇴 Vietnamese · Colombia
905
+16
🇦🇷 Hindustanis · Argentina
935
-14
🇫🇷 Malay · France
905
-13
🇫🇷 Mongols · France
904
-13
🇬🇧 Franks · United Kingdom
879
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,994 15:42 20:38 37:18 ⛏ Fish Boom FC
26 1,533 14:28 20:58 31:44 ⛏ Fish Boom FC
25 1,498 17:28 32:44 ⚔ Fish Boom into Towers into Fire Galleys into Archers into Scouts
24 1,469 15:39 24:39 ⛏ Fish Boom FC
19 1,141 17:02 21:42 37:09 ⛏ Fish Boom FC
13 755 14:01 23:46 56:29 ⛏ Fish Boom
12 741 14:57 27:36 38:54 ⚔ Fish Boom into M@A into Towers FC
12 737 17:46 24:31 45:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,020 16,136 22,070 1,800 69,026 78,888
15,910 17,774 7,000 1,800 42,484 68,461
14,375 9,075 7,780 4,300 35,530 36,364
14,750 10,495 7,230 2,265 34,740 41,922
12,685 12,438 4,020 2,175 31,318 39,109
15,080 8,715 2,450 2,375 28,620 41,369
9,870 7,035 2,995 1,915 21,815 23,462
7,420 7,395 3,600 2,855 21,270 23,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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