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Arabia

503259353Analyzed
2v2 RM · 14h ago on Aug 30, 2026· 27m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1083
+14
🇦🇷 Goths · Argentina
1055
+15
🇨🇴 Vietnamese · Colombia
1043
-15
🇨🇴 Spanish · Colombia
1024
-14
Player eAPM Actions Feudal Castle Imperial Opening
totonois Spanish
37 1,017 10:00 21:42
Co-Yeyo Vietnamese
31 873 11:30 ⚔ Archers into Scouts
30 829 9:54 23:27 ⚔ M@A into Skirms
lIKronos Khmer
19 521 10:54 14:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,470 5,363 1,130 650 14,613 15,669
5,080 3,540 2,400 125 11,145 11,599
4,550 4,371 1,350 250 10,521 10,623
5,230 2,804 820 650 9,504 11,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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