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Arabia

503259331Analyzed
1v1 RM · 13h ago on Aug 30, 2026· 71m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1275
+17
🇹🇷 Mongols · Türkiye
1288
-17
Player eAPM Actions Feudal Castle Imperial Opening
Keanu Magyars
64 4,600 10:12 19:35 40:26 ⛏ Fast Castle
46 3,315 9:57 16:09 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,360 33,500 27,195 3,560 119,615 119,863
38,235 27,133 30,470 4,425 100,263 101,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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