AoeStats
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Four Lakes

503259265Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 52m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Hindustanis · Egypt
601
+12
🇺🇦 Vikings · Ukraine
415
+20
vs
🇪🇸 Maya · Spain
532
-17
🇩🇪 Britons · Germany
483
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,021 10:44 22:55 35:31 ⚔ FC into Archers
12 644 14:34 27:51 35:25 ⛏ Fish Boom FC
10 540 11:04 18:47 31:44 ⛏ Fish Boom FC
5 261 11:26 24:32 49:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,920 18,085 10,515 3,275 49,795 53,890
14,625 17,275 10,010 2,050 43,960 68,926
13,925 13,966 8,085 1,595 37,571 41,765
9,170 5,640 2,820 1,500 19,130 28,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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