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Four Lakes

503259265Analyzed
2v2 RM · 2h ago on Aug 30, 2026· 52m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Hindustanis · Egypt
601
+12
🇺🇦 Vikings · Ukraine
415
+20
🇪🇸 Maya · Spain
532
-17
🇩🇪 Britons · Germany
483
-15
Player eAPM Actions Feudal Castle Imperial Opening
Raxek Maya
20 1,021 10:44 22:55 35:31 ⚔ FC into Archers
set-comet49 Vikings
12 644 14:34 27:51 35:25 ⛏ Fish Boom FC
khaledesmail34569 Hindustanis
10 540 11:04 18:47 31:44 ⛏ Fish Boom FC
andre_hanely Britons
5 261 11:26 24:32 49:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,995 18,085 10,515 3,275 49,870 53,965
14,800 17,325 10,060 2,050 44,235 69,201
13,925 13,966 8,085 1,595 37,571 41,765
9,170 5,640 2,870 1,500 19,180 28,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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