AoeStats
← jack_camman

Black Forest

503259001Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
855
+14
🇦🇷 Japanese · Argentina
848
+14
🇨🇴 Teutons · Colombia
817
-14
🇲🇽 Slavs · Mexico
811
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,341 13:36 25:42 39:26 ⛏ Fast Castle
23 1,167 11:29 21:18 40:52 ⛏ Fast Castle
19 950 10:44 26:30 41:09 ⛏ Fast Castle
16 790 13:51 20:23 40:42 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,130 11,002 11,835 2,160 46,127 49,597
13,295 10,856 10,475 1,765 36,391 40,346
14,290 9,434 8,055 2,835 34,614 37,257
11,005 7,017 8,815 1,165 28,002 39,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.