AoeStats
← [FUCKI]Ryan Stecken

Black Forest

503258997Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 54m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1308
+15
🇦🇷 Bengalis · Argentina
1308
+15
vs
🇩🇪 Turks · Germany
1305
-16
1250
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,990 13:09 27:03 37:30 ⛏ Fast Castle
45 2,448 12:26 16:32 42:55 ⛏ Fast Castle
34 1,869 10:08 25:10 39:23 ⚔ M@A Rush
31 1,721 12:58 18:42 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,185 14,411 6,780 3,405 50,781 54,245
22,305 14,794 11,765 1,760 50,624 54,834
16,545 14,236 6,570 1,780 39,131 54,316
12,950 11,772 7,100 4,375 36,197 39,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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