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Black Forest

503258997Analyzed
2v2 RM · 5h ago on Aug 30, 2026· 54m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1308
+15
🇦🇷 Bengalis · Argentina
1308
+15
🇩🇪 Turks · Germany
1305
-16
🇩🇪 Portuguese · Germany
1250
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,990 13:09 27:03 37:30 ⛏ Fast Castle
CLOUS Bengalis
45 2,448 12:26 16:32 42:55 ⛏ Fast Castle
34 1,869 10:08 25:10 39:23 ⚔ M@A Rush
31 1,721 12:58 18:42 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,335 14,411 7,580 3,405 52,731 56,195
22,455 14,794 11,765 1,760 50,774 54,984
19,475 13,947 8,950 4,375 46,747 50,473
17,545 14,236 7,370 1,780 40,931 56,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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