AoeStats
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Black Forest

503258591Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 56m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
944
+13
🇲🇽 Koreans · Mexico
915
+14
🇲🇽 Bulgarians · Mexico
908
+14
vs
🇬🇧 Ethiopians · United Kingdom
886
-14
🇬🇧 Khmer · United Kingdom
862
-13
🇺🇸 Romans · United States
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,764 11:42 25:36 34:32 ⚔ Archer Rush
26 1,472 13:22 23:15 38:32 ⛏ Fast Castle
26 1,460 11:23 24:57 31:07 ⚔ Drush into Fast Imp
20 1,131 16:50 31:06 41:48 ⚔ M@A Rush
15 829 26:24 39:51 53:16 ⚔ Drush into Skirms into Archers
14 793 12:23 16:53 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,680 22,860 15,475 885 68,900 75,717
11,950 25,539 22,775 3,005 63,269 73,194
24,420 19,663 14,350 2,625 61,058 77,222
14,000 21,273 11,180 2,660 49,113 81,688
14,620 9,970 5,785 1,890 32,265 34,126
8,490 9,137 3,815 415 21,857 26,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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