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Black Forest

503258591Analyzed
3v3 RM · 17h ago on Aug 30, 2026· 56m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
944
+13
🇲🇽 Koreans · Mexico
915
+14
🇲🇽 Bulgarians · Mexico
908
+14
🇬🇧 Ethiopians · United Kingdom
886
-14
🇬🇧 Khmer · United Kingdom
862
-13
🇺🇸 Romans · United States
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
BlackOwl Bohemians
31 1,764 11:42 25:36 34:32 ⚔ Archer Rush
rodrigg2003 Koreans
26 1,472 13:22 23:15 38:32 ⛏ Fast Castle
Marcotangaloca Bulgarians
26 1,460 11:23 24:57 31:07 ⚔ Drush into Fast Imp
BudoTheKid Romans
20 1,131 16:50 31:06 41:48 ⚔ M@A Rush
shotgun tam Ethiopians
15 829 26:24 39:51 53:16 ⚔ Drush into Skirms into Archers
Deimos Khmer
14 793 12:23 16:53 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,680 22,860 15,525 885 68,950 75,767
12,850 25,739 23,715 3,005 65,309 75,234
24,420 19,663 14,350 2,625 61,058 77,222
14,200 21,373 11,180 2,660 49,413 81,988
14,620 9,970 5,785 1,890 32,265 34,126
9,490 9,137 4,615 415 23,657 28,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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