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Four Lakes

503258317Analyzed
2v2 RM · 5h ago on Aug 30, 2026· 23m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1041
+16
🇲🇽 Lithuanians · Mexico
1041
+16
🇻🇪 Spanish · Venezuela
1069
-17
🇺🇸 Malay · United States
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
JoseTezcaltlipoca Lithuanians
46 1,061 13:11 18:35 ⛏ Fish Boom FC
38 884 11:09 16:24 ⛏ Fast Castle
CASTORJHON Lithuanians
31 724 9:57 16:48 ⛏ Fish Boom FC
Sdts91 Spanish
12 287 12:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,780 4,890 1,255 200 13,125 13,906
5,025 3,120 1,005 650 9,800 11,090
4,270 4,575 555 305 9,705 10,217
4,275 2,751 450 370 7,846 9,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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