AoeStats
← Hazem

Nomad

503258049Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 44m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Malay · Egypt
944
+17
🇩🇪 Armenians · Germany
937
+17
🇹🇷 Spanish · Türkiye
976
-18
🇺🇸 Vietnamese · United States
935
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,265 14:07 24:56 ⚔ Skirmisher Rush
18 811 14:08 29:34 40:27 ⚔ Fish Boom into M@A into Archers
12 528 14:12 20:18 36:29 ⛏ Fish Boom FC
10 463 14:48 23:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,380 12,390 8,835 2,550 40,155 44,866
11,415 12,405 6,020 1,700 31,540 33,386
10,545 9,120 1,945 1,760 23,370 24,015
3,000 1,675 250 100 5,025 6,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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