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Four Lakes

503257951Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 52m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1454
+15
🇵🇰 Persians · Pakistan
1419
+16
🇲🇽 Britons · Mexico
1352
+19
vs
🇫🇷 Japanese · France
1436
-17
🇫🇷 Armenians · France
1433
-17
🇫🇷 Dravidians · France
1419
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,489 10:30 25:26 40:01 ⚔ Fish Boom into Archers into Fire Galleys
44 2,341 10:18 21:08 46:38 ⛏ Fish Boom
38 2,003 9:38 18:39 41:05 ⚔ Fish Boom into Scouts
36 1,913 11:39 23:44 52:15 ⚔ Fish Boom into Scouts
33 1,769 9:26 25:54 36:34 ⚔ M@A into Skirms into Fire Galleys into Galleys
26 1,353 12:47 16:53 39:58 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
37,400 18,415 22,145 2,160 80,120 82,170
14,105 20,485 7,730 2,150 44,470 54,818
20,370 10,455 7,635 2,900 41,360 43,374
12,260 15,576 7,950 4,150 39,936 46,912
14,060 14,435 6,505 3,875 38,875 43,043
13,670 12,151 3,555 2,175 31,551 33,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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