AoeStats
← Zhukov

Black Forest

503257562Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 91m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
541
+14
🇧🇷 Britons · Brazil
521
+15
🇺🇸 Portuguese · United States
503
+15
🇮🇪 Spanish · Ireland
436
+19
🇦🇷 Persians · Argentina
585
-20
🇦🇷 Magyars · Argentina
538
-18
🇹🇼 Tatars · Taiwan
452
-14
🇵🇪 Goths · Peru
389
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 2,182 14:56 31:16 51:51 ⛏ Fast Castle
17 1,569 14:16 20:44 38:50 ⛏ Fast Castle
17 1,547 12:37 25:58 42:10 ⛏ Fast Castle
15 1,397 10:22 22:48 36:09 ⛏ Fast Castle
14 1,281 14:40 26:18 39:12 ⚔ Skirmisher Rush
12 1,120 10:19 21:21 39:54 ⛏ Fast Castle
11 1,054 24:17 35:26 48:42 ⛏ Fast Castle
9 782 14:55 30:09 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,720 45,570 59,205 1,740 154,235 161,672
58,630 20,075 31,255 3,800 113,760 116,227
47,350 13,340 36,245 4,300 101,235 125,807
47,065 12,717 19,870 4,985 84,637 95,320
23,590 27,768 19,650 3,550 74,558 102,482
19,270 26,771 22,880 5,210 74,131 93,263
28,410 12,000 29,990 1,300 71,700 84,002
24,685 21,362 12,075 3,525 61,647 62,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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