AoeStats
← JavierVerMar

QS Arena

503257516Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 50m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
802
+16
🇩🇪 Teutons · Germany
758
+18
🇧🇷 Romans · Brazil
752
+19
🇪🇸 Bohemians · Spain
934
-55
🇪🇸 Persians · Spain
917
-47
582
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 1,652 9:07 17:55 35:07 ⛏ Fast Castle
30 1,491 9:48 13:37 27:50 ⛏ Fast Castle
15 761 10:30 18:32 30:20 ⛏ Fast Castle
15 763 9:15 15:14 25:26 ⛏ Fast Castle
13 678 8:26 16:36 26:15 ⛏ Fast Castle
13 660 9:54 17:03 26:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,100 25,785 14,300 4,025 75,210 82,337
20,590 27,400 20,170 2,800 70,960 80,032
29,480 8,170 12,890 2,780 53,320 55,387
12,400 17,280 9,015 4,990 43,685 53,028
15,820 11,015 10,530 995 38,360 43,767
13,450 10,465 8,900 4,200 37,015 40,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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