AoeStats
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Arabia

503257425Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 62m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Bohemians · Portugal
884
+11
🇵🇹 Wei · Portugal
748
+18
🇺🇸 Romans · United States
805
-15
🇦🇷 Huns · Argentina
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,360 11:19 17:28 34:01 ⛏ Fast Castle
20 1,264 10:42 21:28 37:32 ⚔ Scouts FC
17 1,049 11:12 24:04 39:40 ⛏ Fast Castle
15 920 13:27 26:52 35:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,740 26,609 19,650 4,035 76,034 103,021
30,940 24,104 14,500 3,460 73,004 79,656
18,525 21,334 16,355 4,115 60,329 63,567
26,975 20,275 10,990 1,615 59,855 70,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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