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503257333Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 18m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1062
+16
🇬🇧 Mongols · United Kingdom
1058
+16
vs
🇺🇸 Hindustanis · United States
1089
-17
🇪🇸 Franks · Spain
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 545 10:49 15:09 — ⛏ Fast Castle
23 432 10:50 15:45 — ⛏ Fast Castle
16 302 10:30 18:34 — ⛏ Fast Castle
9 162 10:51 15:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,565 2,938 280 200 6,983 7,118
3,435 2,360 260 0 6,055 7,282
3,325 1,710 250 295 5,580 6,688
2,725 1,970 250 200 5,145 6,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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