AoeStats
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Black Forest

503257293Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 142m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
437
+19
🇩🇪 Spanish · Germany
433
+19
🇹🇷 Khmer · Türkiye
536
-30
🇹🇷 Spanish · Türkiye
456
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 6,120 16:21 37:18 43:37
29 4,139 14:35 26:48 38:28 ⛏ Fast Castle
14 1,975 12:36 20:31 37:38 ⛏ Fast Castle
11 1,609 24:00 34:27 40:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,160 87,996 75,250 11,965 231,371 281,368
60,855 25,339 68,010 3,535 157,739 275,086
32,610 30,689 46,765 1,950 112,014 127,338
57,330 10,658 26,830 2,950 97,768 101,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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