AoeStats
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Coastal Forest

503257198Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 55m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1260
+13
🇺🇸 Burmese · United States
1244
+14
vs
🇨🇱 Italians · Chile
1272
-17
🇨🇱 Japanese · Chile
1114
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,514 10:22 20:49 44:50 ⚔ Scout Rush
35 1,947 10:28 25:03 45:19 ⚔ Fish Boom into Galleys into Fire Galleys into Archers
29 1,611 9:50 22:00 42:48
25 1,385 11:14 20:45 48:34 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,805 20,692 21,675 2,510 67,682 73,994
28,710 20,797 11,715 2,440 63,662 76,713
12,125 15,873 9,955 5,520 43,473 46,377
14,500 11,936 3,635 1,375 31,446 31,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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