AoeStats
← karzmoy

Black Forest

503257105Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 80m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
776
+10
🇦🇷 Franks · Argentina
725
+12
🇨🇱 Italians · Chile
688
+14
🇨🇱 Bohemians · Chile
688
+14
vs
🇲🇽 Burmese · Mexico
658
-13
🇬🇧 Bengalis · United Kingdom
647
-13
🇵🇱 Magyars · Poland
635
-12
🇺🇸 Wei · United States
621
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,691 10:24 22:27 35:34 ⛏ Fast Castle
19 1,536 16:50 25:18 42:35 ⛏ Fast Castle
18 1,474 13:06 23:19 38:47 ⚔ Skirmisher Rush
18 1,435 14:03 24:25 46:10 ⛏ Fast Castle
14 1,137 12:59 24:20 35:12 ⚔ Archer Rush
14 1,129 11:13 22:43 36:22 ⛏ Fast Castle
14 1,147 10:58 19:36 32:20 ⛏ Fast Castle
6 452 16:39 25:56 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,795 31,015 24,840 1,720 100,370 159,425
24,540 26,315 18,075 3,760 72,690 127,429
31,470 10,305 25,245 4,100 71,120 73,193
23,980 22,902 17,120 3,380 67,382 77,859
23,870 26,754 13,155 3,445 67,224 83,568
20,515 21,815 15,810 2,520 60,660 102,360
28,185 15,637 10,970 1,360 56,152 74,721
18,015 13,280 19,085 4,150 54,530 65,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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