AoeStats
← Pradera Siberiana

Team Islands

503256964Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 121m 15s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1491
+2
🇧🇷 Bengalis · Brazil
1261
+7
🇧🇷 Slavs · Brazil
1034
+16
🇸🇰 Italians · Slovakia
845
+24
🇦🇷 Celts · Argentina
1084
-13
🇪🇸 Vikings · Spain
1061
-12
🇪🇸 Sicilians · Spain
1013
-10
🇪🇸 Spanish · Spain
989
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 5,606 11:05 16:20 33:45 ⛏ Fish Boom FC
30 3,616 11:44 22:36 33:54 ⛏ Fish Boom into Galleys FC
25 3,003 12:06 15:55 30:23 ⛏ Fast Castle
25 2,987 11:16 18:10 44:54 ⛏ Fast Castle
24 2,940 11:04 19:54 33:43 ⛏ Fish Boom FC
24 2,898 12:24 17:15 42:26 ⛏ Fish Boom FC into Fire Galleys
17 2,006 12:24 16:58 33:39 ⛏ Fish Boom FC
16 1,939 12:45 18:32 38:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,570 86,158 44,865 6,040 193,633 224,501
17,750 100,155 48,615 4,745 171,265 173,945
37,220 72,754 31,320 3,550 144,844 191,675
57,555 39,500 25,725 5,200 127,980 147,010
25,240 49,510 33,300 2,980 111,030 126,111
38,900 38,300 19,605 2,800 99,605 105,138
39,075 25,731 21,920 6,100 92,826 96,962
27,380 38,060 20,340 4,225 90,005 96,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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