AoeStats
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QS Arena

503256900Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 61m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
555
+10
🇮🇹 Britons · Italy
543
+10
🇬🇹 Vietnamese · Guatemala
535
+11
🇵🇱 Sicilians · Poland
428
-11
🇵🇱 Vikings · Poland
415
-10
🇵🇱 Britons · Poland
393
-9
Player eAPM Actions Feudal Castle Imperial Opening
13 814 10:02 18:44 28:36 ⛏ Fast Castle
13 788 8:34 17:33 31:57 ⛏ Fast Castle
12 708 12:24 20:15 31:58 ⛏ Fast Castle
11 655 11:52 23:04 37:34 ⚔ FC into Archers
11 675 10:23 20:31 42:23 ⛏ Fast Castle
9 534 9:47 23:39 47:32 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,090 19,550 17,595 3,540 66,775 79,974
18,850 20,845 14,100 2,850 56,645 72,357
20,830 17,590 13,000 4,150 55,570 83,269
27,675 10,590 8,330 3,710 50,305 57,313
21,405 11,450 7,140 2,100 42,095 57,715
16,815 15,010 6,940 2,800 41,565 64,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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