AoeStats
← (DB) Ezdur

Nomad

503256853Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 48m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Turks · Lebanon
1022
+14
🇱🇧 Italians · Lebanon
975
+16
🇱🇧 Chinese · Lebanon
811
+23
🇹🇷 Mongols · Türkiye
984
-18
🇹🇷 Dravidians · Türkiye
977
-18
🇹🇷 Spanish · Türkiye
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,578 13:16 28:52 ⚔ Fish Boom into Towers into Skirms
29 1,403 13:00 18:33 39:29 ⛏ Fish Boom FC
28 1,343 16:13 21:10 35:41 ⛏ Fish Boom FC
27 1,307 18:56 23:36 ⛏ Fast Castle
23 1,106 15:34 24:36 37:03 ⛏ Fish Boom into Fire Galleys FC
21 1,039 14:18 31:51 ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,495 19,115 8,360 2,400 42,370 44,756
11,265 14,672 8,695 1,105 35,737 39,873
9,545 9,264 2,930 1,405 23,144 26,487
9,950 10,168 1,250 875 22,243 28,599
8,295 8,821 2,390 1,450 20,956 31,849
7,600 5,007 1,750 2,510 16,867 17,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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