AoeStats
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Arabia

503256670Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 32m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1302
+13
🇺🇸 Magyars · United States
1301
+13
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1278
+14
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1271
+15
vs
🇧🇪 Lithuanians · Belgium
1306
-17
🇧🇪 Inca · Belgium
1251
-14
🇧🇪 Ethiopians · Belgium
1219
-13
🇧🇪 Franks · Belgium
1181
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,604 9:15 19:31 — ⚔ Scout Rush
47 1,520 10:11 25:53 — ⚔ M@A into Archers
44 1,430 8:55 28:56 — ⚔ Archer Rush
40 1,294 9:00 22:24 — ⚔ Scout Rush
35 1,124 8:45 24:10 — ⚔ Scout Rush
33 1,058 10:32 31:40 — ⚔ Archer Rush
32 1,048 11:08 15:53 — ⛏ Fast Castle
29 946 10:18 24:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,120 6,475 3,920 200 24,715 27,361
9,235 7,862 3,080 100 20,277 21,284
11,670 5,695 2,575 200 20,140 20,737
9,185 4,883 3,445 200 17,713 18,742
8,165 3,520 4,825 240 16,750 17,409
6,405 5,710 4,040 250 16,405 18,143
5,800 6,083 3,555 100 15,538 17,504
3,905 4,484 1,515 180 10,084 11,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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