AoeStats
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Four Lakes

503256562Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 54m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
778
+15
🇫🇷 Franks · France
745
+16
🇨🇿 Bohemians · Czechia
743
+16
vs
🇹🇼 Shu · Taiwan
779
-17
🇺🇸 Dravidians · United States
744
-15
🇫🇷 Byzantines · France
719
-23
Player eAPM Actions Feudal Castle Imperial Opening
32 1,726 10:34 21:02 35:33 ⚔ FC into Scouts
22 1,206 12:39 21:47 36:50 ⛏ Fish Boom FC
21 1,143 9:46 21:46 29:14 ⛏ Fish Boom
15 798 11:09 19:29 33:32 ⛏ Fish Boom FC
13 717 13:39 19:03 26:56 ⛏ Fish Boom FC into Fast Imp
11 605 9:24 23:05 49:34

Resources

Player Food Wood Gold Stone Spent Collected
31,520 20,165 16,175 2,480 70,340 78,316
12,010 28,550 17,125 2,605 60,290 71,516
20,120 17,965 14,580 5,060 57,725 66,098
16,110 20,994 9,850 1,690 48,644 52,524
20,680 12,000 8,295 4,165 45,140 55,763
8,815 4,998 5,250 3,330 22,393 26,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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