AoeStats
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Black Forest

503256415Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 56m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1018
+12
🇺🇸 Franks · United States
933
+16
🇺🇸 Khmer · United States
857
+19
🇨🇴 Byzantines · Colombia
999
-19
🇩🇰 Dravidians · Denmark
919
-15
🇦🇷 Sicilians · Argentina
870
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,440 15:04 23:46 34:17 ⛏ Fish Boom FC
20 1,119 13:36 22:34 31:44 ⚔ Towers FC
20 1,129 15:24 22:02 34:46 ⛏ Fast Castle
16 926 13:20 17:45 31:59 ⛏ Fish Boom FC
15 838 14:54 22:11 30:40 ⛏ Fast Castle
13 724 12:42 16:49 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,905 17,204 21,695 4,100 66,904 75,898
24,920 21,838 14,470 2,955 64,183 70,478
21,950 28,950 9,590 3,240 63,730 75,906
16,235 19,258 13,540 2,470 51,503 62,932
18,985 14,847 10,735 3,780 48,347 58,758
20,520 12,655 8,160 850 42,185 49,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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