AoeStats
← 2100

Four Lakes

503256376Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 60m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
658
+13
🇦🇷 Britons · Argentina
648
+13
vs
🇹🇼 Dravidians · Taiwan
610
-14
🇹🇷 Bohemians · Türkiye
569
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,415 9:45 27:25 46:44 ⚔ Scout Rush
17 1,003 11:01 27:36 43:04 ⚔ M@A into Fish Boom into Archers
15 914 13:37 23:48 46:52 ⚔ Fish Boom into Archers
14 855 15:14 25:45 45:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,265 38,945 24,275 5,330 89,815 94,131
24,590 21,230 16,005 1,415 63,240 77,012
17,880 20,150 13,540 2,485 54,055 62,047
23,100 14,025 11,265 2,380 50,770 57,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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