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Nomad

503256154Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 48m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Poles · Ecuador
986
+15
🇪🇨 Vikings · Ecuador
986
+15
🇵🇪 Teutons · Peru
993
-16
🇦🇷 Portuguese · Argentina
956
-28
Player eAPM Actions Feudal Castle Imperial Opening
JohnnyCh7 Vikings
31 1,519 13:39 20:08 37:59 ⛏ Fish Boom FC
LARRI CAVERGA Teutons
15 708 15:24 23:05 38:37 ⚔ Fish Boom FC into Skirms
15 724 15:55 26:01 ⛏ Fast Castle
Chimi4173 Portuguese
13 643 15:06 22:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,975 14,410 8,760 4,185 42,330 51,626
9,910 6,960 4,205 3,080 24,155 27,885
7,035 7,921 2,330 1,850 19,136 19,045
6,315 6,485 2,715 1,810 17,325 17,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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