AoeStats
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Coastal Forest

503256109Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
819
+18
🇹🇷 Mongols · Türkiye
819
+18
🇺🇾 Spanish · Uruguay
856
-18
🇺🇾 Koreans · Uruguay
856
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,814 10:36 20:26 42:37 ⛏ Fast Castle
26 1,338 12:40 25:18 40:39 ⚔ Scout Rush
22 1,148 10:19 21:21 40:29
19 990 11:14 20:18 35:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,080 21,160 16,505 1,665 63,410 70,161
23,500 19,580 13,985 3,705 60,770 65,237
12,915 24,100 10,155 1,400 48,570 52,690
17,795 17,150 5,565 1,560 42,070 58,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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