AoeStats
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Nomad

503255861Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 57m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
862
+14
🇹🇷 Malay · Türkiye
816
+16
vs
🇺🇸 Celts · United States
818
-15
🇺🇸 Tatars · United States
817
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,742 17:46 26:37 — ⚔ M@A into Fish Boom FC
17 950 13:59 23:31 41:28 ⛏ Fish Boom into Fire Galleys FC
14 806 14:34 32:05 — ⛏ Fish Boom FC
13 746 17:14 26:45 38:12 ⚔ Fish Boom into Scouts into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,215 18,829 7,205 3,000 45,249 53,548
12,915 14,543 7,680 4,950 40,088 44,033
11,390 13,329 3,275 1,725 29,719 31,390
7,370 11,470 3,875 2,610 25,325 29,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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