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Nomad

503255773Analyzed
1v1 RM · 11h ago on Aug 30, 2026· 29m 57s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1027
+17
🇺🇸 Japanese · United States
1048
-17
Player eAPM Actions Feudal Castle Imperial Opening
Pazuzu Japanese
34 1,004 14:10 20:17 ⛏ Fish Boom FC
24 706 14:13 21:02 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,165 7,436 2,115 1,145 16,861 17,408
6,975 6,700 1,985 850 16,510 17,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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